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I don't understand their refusal to make games that will make them money and showcase Unity's capabilities.

The only reason Unreal engine has so favorable license conditions is because Epic Games earn billions from Fortnite and Epic Games Store.



I'm still sad there hasn't been a new Unreal Tournament since 2007. It's all only Fortnite now.


At least we'll always have the first, best UT.


UT99 and all the Unreal games have been delisted from stores and they're shutting down the game's master server. You can still play solo or in LAN but online multiplayer is gone and there's no (legal) way to get new copies.


Man, I knew Epic delisted it from Steam out of spite but I didn't know they took it down from GOG too.


UT 99 and Quake 3 Arena came out at the same time. But UT with its modes and different game types was just amazing.


as someone who has played so much of these two games: both are incredible games, in their own way - creating/testing maps, the weapons, the movements, the game-modes, the moddability (skins, sounds, etc)...so good


Sadly, there's no way for those on Apple Silicon to play it :'(


They seem to have something in the works: https://www.epicgames.com/unrealtournament/en-US/


I fear that this is the 2014 pre-alpha that got cancelled in 2017 due to f..ing Fortnite.

[1] https://en.wikipedia.org/wiki/Unreal_Tournament_(cancelled_v...


Because to make the next Fortnite takes not just a lot of money, but luck. What if they made a game and it flopped (a techinically impressive game can definitely flop)? People will be like "oh see Unity engine is so bad, even the game from the first party doesn't sell".


but why aren't they investing in successes as they find them. There was loads of room to invest in ksp1 to try and get a chunk for themselves.


In some ways this is backwards, you could argue Fortnite was a flop and became a success because of their license conditions (pivot to cloning licensee PUBG).


Unreal has had much more favourable license terms since ue4 in 2014, which is before Fortnite and the Store. To the best of my knowledge, unreals terms have always been "good", which is one of the reasons it's so popular.




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