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Targeting web development first seems like the obvious business decision. If building an Xcode competitor is a good idea, then it's still a good idea after you have made an editor that's worth using for broader tasks and vetted by the market.

People who care already edit Swift in their favorite editor and use Xcode for the rest of the dev iOS process. You'd be better off trying to capture the hearts of people so that you're their favorite editor than specializing to implement the "rest of the iOS dev process" on day 0.

As an iOS developer, I think most people start off disliking Xcode but then settle into a reluctant but productive relationship with it. The only things I need to use it for (device simulation, interface builder) are hard to build and yet they're not the things that annoy me about Xcode. Or rather, I wouldn't rather be wrestling with them on someone else's ultimately buggy attempt at reimplementing them.



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