Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

It's amazing sometimes how much EVE mimics real life. I used to know a guy that ran a bank there.

My little brother used to be really into it, eventually leading fleets during fights, and he credits that experience with giving him the skills he needed to manage teams at an IT company.



I had the same leadership training with minecraft, leading factions in RP servers and trading with other cities, complete with alliances, trade deals, and wars. Eventually I became an OP and eventually an admin, with all the responsibilities that entails at the age of 13. But obviously EVE is another level of complexity.

An interesting article related to minecraft economics can be read here: https://www.alicemaz.com/writing/minecraft.html


It's amazing to me how people can link to articles they once read seemingly off-hand. I can't reference most of what I read, because I can't seem find it again: I rarely remember enough for a successful google search and history searches seem to be generally ineffective.


I run all my one-off less-popular not-easily-searchable-in-google articles in pinboard bookmarking tool, sometimes I forget to do it though or don't tag it enough.


Haven't played minecraft much, but isn't minecraft just server-based in one instance? With servers upwards of up to 100 players?

Nothing from one server translates to another though to my knowledge

Trade deals come from just NPC's and whatever player interactions had with those NPCs, depending on the plugins installed to the server?


It's been a while for me but there were definitely some server mods starting to pop up that would allow that kind of cross server play/material transfer. With mods the sky is kind of the limit for what you can do in MC even on servers.


I don't think jarboot said anything about trading between servers. Just trading between cities, probably on the same server?


I used to lead Counter Strike 1.6 teams in my teens- I often reflect on how that was some of my early leadership "training".

Good memories of motivating my teams of 15/16/17 year olds to get online at 6/7am in the morning to work on our skills before school, and for epic days during the summer.

Ah, simpler times.


I used to GM some pen and paper RPGs with a team of adorable and mischevious players. It taught me to be paranoid about every little flaw or loophole in rules. "Can my 'create water' spell work to flood this bad guy's heart?"

I think to prevent tax evasion, tax law should be written by people with 5+ years of GMing experience...


> tax law should be written by people with 5+ years of GMing experience...

They do, except they're employed by the people who want to put the loopholes in.


The trick to avoiding loopholes is not to find and plug them one by one, but to ruthlessly simplify.


Then you'll need to finish 100 quests and slain a dragon to report your taxes each year? :)


He said pen and paper RPGs, not computer ones. :-)


Who said you can’t do that with pen and paper?


Same here. Teaches you a lot about toxicity and how being constantly positive can make a difference short term as well as long term.


It took me so long in life to realize that. With myself and with others. Aiming to be 'well balanced' is just not enough.


https://en.wikipedia.org/wiki/Sean_Smith_(diplomat)

He played an important role in making one of the most powerful groups of players in the game what they are today.


> sometimes how much EVE mimics real life

hallmark of a good game! The cutthroat-ness, and the non-consensual pvp nature is what makes the game act like real-life; after all, you don't get to have consensual pvp in real life either!


Wouldn't martial arts be consensual pvp in real life?


That's true. I guess there's consensual pvp in real life too (which, like the Alliance Tournament, is indeed consensual)


Never played EvE myself but its really always been interesting reading these absurd stories that come from it.

For instance, succesful ponzi schemes https://www.eveonline.com/article/ponzi-scheme-a-success


> he credits that experience with giving him the skills he needed to manage teams at an IT company.

I've love to hear more about it.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: