Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
username3
on July 17, 2018
|
parent
|
context
|
favorite
| on:
Riot Games Approach to Anti-Cheat
50ms player to streaming server + 10ms streaming server to streaming server + 50ms player to server = 110ms is less than 150ms player to player.
TheSmiddy
on July 18, 2018
[–]
and how do you propose a server in Australia is going to achieve 10ms to a server in the US?
Why is the server to server latency going to be less than the ISP's natural routes?
username3
on July 18, 2018
|
parent
[–]
Streaming services have more money than consumers. Replace 10ms with whatever is possible. At some point, the latency will be lower overall.
bschwindHN
on July 18, 2018
|
root
|
parent
[–]
For real-time "twitch" shooters, gamers will never accept it as a solution. You can't beat the speed of light traveling across earth.
Consider applying for YC's Fall 2026 batch!
Applications
are open till July 27.
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: