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I wonder if Riot would consider building the scripting UI they show into some kind of training mode. It's a bit like the argument that no one would pirate if they content was easy to get for a reasonable price.

If players could train with the spell range circles, skill shot path projection, last hit helpers, etc in a sanctioned way, I wonder how much this would remove the desire to seek out the cheating programs.

Edit: I see they have a "training mode" already: https://na.leagueoflegends.com/en/news/game-updates/features...



"I wonder if Riot would consider building the scripting UI they show into some kind of training mode. It's a bit like the argument that no one would pirate if they content was easy to get for a reasonable price."

Well, much like that argument being bunk, the idea that no one would cheat if it was for this is also bunk. People like getting stuff for free if they can, and people like winning, even if it means cheating.


> I wonder if Riot would consider building the scripting UI they show into some kind of training mode.

The game would probably be more vulnerable then, because now you have "cheat" scripts designed to work with the game.

> If players could train with the spell range circles, skill shot path projection, last hit helpers, etc in a sanctioned way, I wonder how much this would remove the desire to seek out the cheating programs.

People who cheat aren't trying to practice; they're trying to win games. There already exists a "practice mode" which lowers cooldowns and shows tower ranges. And it doesn't make sense to practice with cheats because it won't help you play the game without cheats very much.


>The game would probably be more vulnerable then, because now you have "cheat" scripts designed to work with the game.

That's possible. For example, World of Warships is a game where you fire big ship-mounted guns and must learn to take shell travel time and target relative velocity into account to hit moving targets. There used to be a cheat which did those calculations for you and showed you a reticle you could aim at instead. IIRC this cheat relied on code that existed within the game already and was just not used.


So basically the same reasons real warships developed rangekeepers resulted in a game targeting computer? :)


Dota has this as well.


Dota 2. And Valve made 2 big swings of banhammer for using addons which implemented that (turret ranges to be precise) and model change for trees to become mushrooms (sound silly, but that way the path between them is easier to see).




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