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I'd recommend making at least three games and shipping them on existing engines before trying to write your own. That's the best way to figure out what is and isn't a must-have feature.

Beyond that, if you're interested in physics look up everything Erin Catto has written about the design and implementation of Box2d.



Interesting, yes I'll read Catto's work.

My background is in physics, that part interests me the most, I'd be happy to make a physics sandbox myself.




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